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Re: globalization:poor design?
Hi, Larry et al.
Congratulations on your GAMEPLAN. Since you ask for suggestions, you
might consider this one. It concerns your statement that:
>>The "realworld" will determine the complexity required, not the
emotional resistance to complexity common to many activist projects.
NU activity involves people learning to relate to each other within
the context of semiotic structures (perceivables that generate
meaning). <<
Perhaps we can include some meanings generated by the semiotic
structure proposed by Teilhard de Chardin. Emotional resistance to
complexity is a fact. To ignore this resistance is to be unrealistic.
Teilhard confronts this phenomenon by proposing the parameter of
"complexity-consciousness" as an arrow indicating the direction of
evolution. As complexity rises, the need to see its structure and
meaning also rises, for "to see or to perish" is the very condition
laid upon everything in an evolving universe. Thus human
consciousness became important for cosmic survival and it emerged in
the process. The parameter of "complexity-consciousnes" requires that
consciousness be proportionately co-variant with complexity.
Emotional resistance to complexity and emotional resistance to
perishing are both facts. The task is to clarify the alternatives.
This is a highly specialized task. Is this explicitly included in
your GAMEPLAN?
Vicente Marasigan